Shows more information about building selection.
Shows more information about building selection.
A wires layer building that pauses the game, based on Pause and Step.
Various changes to provide efficient and personalized building experience.
Brings back classic tunnel behavior (fixed bug) which allows you to map mutltiple tunnel entrances to a single exit.
Make your factories look cooler by color-coding buildings.
Modify color of buildings in Map Overview.
Customize the UI with CSS/LESS using a built-in code editor.
Pin custom shapes to keep eyes on their amount or delivery rate.
Small framework for various game patches, feature controls and bug fixes.
Lets you remove unneeded shapes from your Hub.
Shows a simple overlay with pressed modifier keys.
Shows simplified display contents in Map Overview mode.
Customize map background and grid colors, and extend the limit of zooming out.
Small but extensible sandbox mod, supports Packaging and Fill Storages out of the box.
Improves mod list and allows mod authors to show more information.
Change your tick rate without reloading your savegame.
Remember up to 15 last used constant signal values for faster access and prototyping.
Makes blueprints use simplified/matrix building representations while Map Overview is active.
Adds support for structural shape codes to the constant signal input.
Return to your previous location after following a map marker.
Prevents Trash from rotating.
Remembers the state of UI visibility and restores it when loading a savegame.
Set keybindings for buildings from mods that don't support them.
Modify color of all wires in the selected area.
Look into the future, remember the past. Levels, of course.
A library to make dynamic rendering on Map Overview easier.